Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto's 3D-TV System with Depth-Image-Based Rendering: PDF

By Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto

ISBN-10: 1441999639

ISBN-13: 9781441999634

ISBN-10: 1441999647

ISBN-13: 9781441999641

Riding at the good fortune of 3D cinema blockbusters and advances in stereoscopic show know-how, 3D video functions have amassed momentum in recent times. 3D-TV approach with Depth-Image-Based Rendering: Architectures, thoughts and Challenges surveys depth-image-based 3D-TV platforms, that are anticipated to be positioned into purposes within the close to destiny. Depth-image-based rendering (DIBR) considerably complements the 3D visible event in comparison to stereoscopic platforms presently in use. DIBR suggestions give the opportunity to generate extra viewpoints utilizing 3D warping concepts to regulate the perceived intensity of stereoscopic video clips and supply for auto-stereoscopic monitors that don't require glasses for viewing the 3D snapshot.

The fabric encompasses a technical evaluation and literature survey of elements and whole platforms, strategies for technical matters, and implementation of prototypes. The ebook is prepared into 4 sections: method evaluate, content material new release, information Compression and Transmission, and 3D Visualization and caliber evaluation. This publication will gain researchers, builders, engineers, and innovators, in addition to complicated undergraduate and graduate scholars operating in correct areas.

Show description

Read or Download 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges PDF

Similar 3d graphics books

New PDF release: Introduction to 3D game programming with DirectX 9.0

This booklet instructs the reader from the start by way of educating the underlying arithmetic and 3D idea essential to make experience of the DirectX nine API.

Tomas Akenine-Moller, Visit Amazon's Eric Haines Page,'s Real Time Cloud Rendering for Games PDF

Completely revised, this 3rd variation makes a speciality of smooth recommendations used to generate artificial 3-dimensional photographs in a fragment of a moment. With the arrival of programmable shaders, a wide selection of latest algorithms have arisen and developed during the last few years. This version discusses present, functional rendering equipment utilized in video games and different functions.

Real-Time Graphics Rendering Engine (Advanced Topics in - download pdf or read online

"Real-Time images Rendering Engine" unearths the software program structure of the trendy real-time 3D photographs rendering engine and the appropriate applied sciences in keeping with the authors’ event constructing this high-performance, real-time procedure. The proper wisdom approximately real-time portraits rendering reminiscent of the rendering pipeline, the visible visual appeal and shading and lighting fixtures types also are brought.

Maya Studio Projects Game Environments and Props by Michael McKinley PDF

KurzbeschreibungUse Maya to create sensible environments and props for electronic gamesWeapons, autos, instruments, constructions, timber, crops, partitions, ceilings, and floors-these goods could seem secondary to the sport surroundings, yet they're vital elements of the sport they usually all have to be created. Maya Studio initiatives: online game Environments and Props is a step by step venture advisor to making one of the most well known online game paintings.

Additional resources for 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges

Example text

4. 2009CB320903 and Singapore Ministry of Education Academic Research Fund Tier 1 (AcRF Tier 1 RG7/09). References 1. htm 2. Ito T (2010) Future television—super hi-vision and beyond. In: Proceedings of IEEE Asian solid-state circuits conference, Nov 2010, Beijing, China, pp 1–4 28 Y. Zhao et al. 3. Kubota A, Smolic A, Magnor M, Tanimoto M, Chen T, Zhang C (2007) Multiview imaging and 3DTV. IEEE Signal Process Mag 24(6):10–21 4. Onural L (2010) Signal processing and 3DTV. IEEE Signal Process Mag 27(5):142–144 5.

IEEE Trans Consum Electron 54(4):1969–1976 129. ITU-R Rec. 1438 (2000) Subjective assessment of stereoscopic television pictures. International Telecommunication Union 130. ITU-R Rec. 500-11 (2002) Methodology for the subjective assessment of the quality of television pictures. International Telecommunication Union 131. ITU-R (2008) Digital three-dimensional (3D) TV broadcasting. Question ITU-R 128/6 132. Xing L, You J, Ebrahimi T, Perkis A (2010) An objective metric for assessing quality of experience on stereoscopic images.

EURASIP J Adv Sig Process 2009(1), Jan 2009 84. Merkle P, Morvan Y, Smolic A, Farin D, Müller K, de With PHN, Wiegand T (2009) The effects of multiview depth video compression on multiview rendering. Sig Process: Image Commun 24(1–2):73–88 85. Kim W-S, Ortega A, Lai P, Tian D, Gomila C (2010) Depth map coding with distortion estimation of rendered view. In: Proceedings of SPIE visual information processing and communication, vol 7543. pp 75430B–75430B-10 86. Tikanmaki A, Gotchev A, Smolic A, Muller K (2008) Quality assessment of 3D video in rate allocation experiments.

Download PDF sample

3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges by Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto


by James
4.5

Rated 4.58 of 5 – based on 12 votes