By Lee Lanier
If you happen to already comprehend the fundamentals of Maya, the industry-leading 3D animation and results software program, you’ll be capable to flow directly to the subtle themes during this up to date variation of complicated Maya Texturing and lighting fixtures . designated, easy-to-follow directions will train you the real-world construction secrets and techniques that pro animators use to accomplish impressive effects. within the moment version, you'll find vast and up to date insurance of the newest theories and developments as well as an enclosed CD with unique content material that can assist you sharpen your abilities.
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Triad Three colors that are equally spaced on the wheel. Note: A common mistake made by many 2D and 3D animators is the overuse of pure primary and secondary colors in their designs. Colors located between the secondary and tertiary elements will provide a more diverse palette. 8 for a more muted variation of violet. indd 26 Maya operates in RGB color space. Color space represents all the colors that a device can produce. The color space available to various output devices varies greatly. For example, the color space that a television can display is significantly different from the color space available to a computer monitor or a printer.
Ma. ■ U n d e r s ta n d i n g C o l o r a n d C o m p o s i t i o n RYB T T The red-yellow-blue (RYB) color theory model evolved in the 18th century and was based on color materialism, which assumes that primary colors are based on specific, indivisible material pigments found in minerals or other natural substances. The popularization of specific RYB colors was aided by printmakers such as Jakob Christoffel Le Blon (1667–1741), who developed the color separation printing process. The color wheel itself was invented by Sir Isaac Newton (1642–1727) in 1704, although his variation contained seven hues visible when white light was split by a prism.
38 A golden rectangle (red) divided in accordance to the rule of thirds (yellow) Note: Screen direction, a system of motion picture rules developed over the last 100 years, dictates how and where characters, vehicles, and props should be positioned and/or be allowed to move through a series of shots. A strong knowledge of this system will allow you to make proper choices when setting up an animation with multiple shots. You can find information on screen direction from sources that discuss storyboarding, film direction, or editing.
Advanced Maya Texturing and Lighting by Lee Lanier